![]() ![]() Keep in mind that You must be below 40,000 tri's to get an xmodel to work the conventional way (without Porters Xmodel converter tool), then APE will load it just fine without having a fit. However, what you want to do when its finally all loaded in, is split it back up into Prefabs, and make Clips around each model for collision and texture type (as xmodels don't carry this information)ĭo not correct Axis to 0,0,0 or it will not be in the correct place in re-import. split into separate buildings, roads, vista geo, vista buildings I have done this, and BO3 Handles it fine. However, you can absolutely use the ripped GEO and buildings, providing you split it up into separate XMODELS (COD blender tools), then re-import them separately.i.e. It simply is too big, and crashes radiant. ![]() ![]() You can't use the ripped OBJ and convert to an xmodel. Click to expand.I half agree with you here, but not entirely.
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